8/15/2023 0 Comments 8bitdo pro 2![]() ![]() The configuration software is very straight forward and doesn't require an install (which I really like) and runs as a portable app on Windows (Android pkg also available). In case you were wondering, the Xbox (I tested Series X) wouldn't pair up with any of the 4 modes. This might work in Retroarch if you have a jailbroken Playstation, so it may be worth a try if you're needing an extra remote when a friend comes to visit. You can connect it in the other modes to the PS4, but since it has no PS Home button, it can't be enabled for use on the console. Whatever emulation implementation they have going on, it seems like it's only halfway there. I fired up my PS4 Pro and went to sync the remote, and it did indeed see a PS4 Dualshock controller, but it hung on the final connection step. Neither the Switch mode nor Apple mode will work natively in Windows, but after seeing this revelation, I fired up DS4Win only to be met with a constant connect and disconnect of the virtual device, even when plugged in. It seems like 8BitDo might be emulating a Sony device for some sort of IOS compatibility. while all 4 modes will connect to your PC wirelessly and wired, the Apple mode shows up as a Sony PS4 Dualshock in a controller tester. ![]() The Apple mode is where things get a little interesting. While the face buttons were the wrong letter, it didn't stop the controller from performing perfectly. X-Input worked a treat, connected right away as an Xbox One S remote, and when I went into Microsoft's Windows Cloud Gaming, I was able to play a small game buried deep in the Indie section called Infinity Halo (or something like that) without a single hitch. Switch mode speaks for itself, and while the Direct mode is primarily to be used for Android devices, it also pairs up in Windows just fine, although the button mappings weren't correct, as expected. The controller has 4 input modes: (S)witch, (A)pple, (D)irect Input, and (X)-Input and all work either wired or over Bluetooth wireless. The controller allows you to switch between 3 custom profiles for each of its input types and allows you to store button remaps or macros, providing a fantastic option for games that don't allow remapping or to automate repetitive tasks. The Pro 2 boasts a 'classic' SNES style face and body with two comfortable grips and a slew of features, including a premium feeling rumble (non-HD), customizable grip buttons, gyro-controls, modern USB-C play/charge port, and comes packed with a hefty USB-C cable and 1,000mAh rechargeable battery pack (or use 2 AAs). That's why, when I received the 8BitDo Pro 2, I was really excited No longer would I have to play musical controllers, I could keep one remote out on the table and I only had to manage the battery level of one device now. Firing up something I haven't played in a while can often lead to frustration as I go to hunt down batteries or the appropriate charging cable and sit at an awkward angle as I play while holding the remote off to one side so the cable can reach. Guess you’ll have to keep using xboxdrv for now.As a multi-platform user, I know the struggles of constantly having to shuffle between different controllers every time I change consoles or devices. And since the next SteamOS update is updating to 6.1, it will be even longer before users get proper X-Input support on Deck. This has been approved and will be merged into 6.3.Īs the first RC for kernel 6.3 just released yesterday, it will be a while before 6.3 becomes stable – late April/early May. ![]() The wired version of the gamepad will be “added to the XPad driver as an Xbox 360 compatible device type” with the “necessary vendor/product IDs.” This is thanks to a pull request submitted by Dmitry Torokhov, which, in part, contains the XPad driver for said gamepad. Well, beginning with kernel 6.3, this workaround will no longer be required. If they want to use this mode, they’ve often had to resort to xboxdrv to get it to work nicely. According to Phoronix, users have had “problematic” issues using the X-Input mode. While it technically does, there’s a bit of a hurdle. If you go to 8BitDo’s website you’ll notice the Pro 2 wired gamepad is advertised as working for SteamOS 3.4/Steam Deck. ![]()
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